July Popfly Update
Posted by
Ankur Mittal 22 July, 2008
There are number of updates announced by Popfly team:
- Game High Scores. Popfly games now support automatic tracking of your high scores and win/loss records. You can compare your performance among your friends and make new friends with other players. When you turn your Popfly game into a Facebook game, you get all these features (and more) among your Facebook friends.
- Alternate Block. In the mashup “tweak” view we’ve added the idea of alternative blocks — blocks that can be substituted for each other since they are functionally equivalent. For example, you can now easily substitute a carousel output block for a photo tile output block since they both take the same input.
- Rating System Facelift. We gave the ratings system a facelift. Instead of giving projects a 1-5 star rating, you can now choose to become a “fan” of any project. The new system is a lot more like the system used on Digg, where you can give something a thumbs-up.
- Improved Combine Block. The old combine block could combine at most three fields from three inputs. The new combine block can take multiple blocks and combine them.
- Actor Reordering. By default, actors added to a scene are rendered on top of actors added earlier (if they overlap). Now you can reorder your actor instances at any time.
- Behavior Reordering. The order you list your behaviors can matter, and now you can reorder them at any time.
- Filter Behaviors by Scenes. Do you want an actor to behave one way in one scene, but a different way in another? You can now do this easily with scene filtering.
- More Ways to Discover Interesting Content. Looking for some popular Popfly games you haven’t played yet? Just look right here.
- Add New Scenes of Any Type. If you previously deleted your How to Play, Won, or Lost scene, you can now add them back. This is especially important now that Won and Lost scenes have significance for Popfly’s automatic record tracking.
- Automatic Asset Prefetching. If your games use supporting files (such as images, videos, and audio), we now ensure they are downloaded before the gameplay starts, resulting in a much smoother experience for your players.
Source- Popfly team blog
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Tags: live, Popfly
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Microsoft

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